Showing posts with label Dino Crisis. Show all posts
Showing posts with label Dino Crisis. Show all posts

Revisited: Dino Crisis



First, an explanation. Way back in the Eifelian I featured Dino Crisis in this super packed roundup here. Now I know that it's a bit rich to be revisiting games I've covered before but have you tried playing all the way through Combat of Giants Dinosaurs? It's tough and not even the inclusion of dinosaurs can hide the fact that it is a dull and repetitive game. Or how about the Lost World: Jurassic Park? That's one platformer that I wish time would forget. Oh and look there's now four dyed in the wool mediocre film tie in Ice Age games to play. Great. It's not easy you know running a self imposed blog about dinosaurs and other prehistoric creatures in video games when half the games are awful and the other half have dropped off the face of the Earth. I'd love to play Evolution: The Game of Intelligent Life, Lost Eden and Dino Stalker but many didn't come out here or can only be found through less than reliable sources. My hopes were raised by the promise of platforms like OnLive but then, they don't have a single dinosaur game in their library. So to heck with it. Why not take some time out (that implies I spend some time in) from those run of the mill games and those unobtainable experiences and revisit some of the games I didn't spend that much time on the first time around? Good rhetorical question.

Soooo Dino Crisis. What a difference 13 years make. Maybe it is the warm comforting hand-holding bosom (hand-holding bosom?) of modern games with their hand holding, immersion breaking HUDs, usable maps and file sections of the inventory screens that have tainted playing games from yesteryear that were... let's say less than helpful in some respects.

Billed as Resident Evil with dinosaurs, the most striking thing about replaying Dino Crisis is how bland it is. The whole game takes place inside a futuristic science installation which very much feels like the inevitable lab sections at the end of Resident Evil games with the exception that there's no Spencer Mansion to suck you in in the first place. From the first loading screen you're thrown into a generic laboratory and corridor installation, so unmemorable that if it wasn't for my memory card telling me I'd cleared the game three times I honestly wouldn't have believed I had.

Graphics have come a long way since 1999 haven't they? Oddly Dino Crisis hasn't aged as well as the original Resident Evil. The pre-rendered dark, worn and faded corridors of the Spencer mansion aren't nearly as primitive looking as the bright neon lab spaces of Ibis Island. Robotic human models and Capcom rubber faces aside the CGI has fared a little bit better.

Remember backtracking? That was a fun part of video games wasn't it? Find a locked door, find the relevant key card to get you to the next locked door until you find another key card. There's so much of this in Dino Crisis and because the map isn't as useful as it could be and amazingly you don't collect files in your inventory I was both happy and dismayed to have to start sketching annotated maps and writing down codes in order to remember which door needed which key MacGuffin and where the ammo boxes were. 

It isn't all bad. The so called 'puzzles' familiar to survival horror games come in three flavours here. There's the DDK code cracking, circuit board rearranging and then a mini game moving red and blue blocks around to magnetically rewrite ID cards, obviously. It's inoffensive stuff but with the DDK code keys there's a need to keep jotting down the changing encryption rules which I just ended up FAQing rather than running around to relocate the correct notebook to crack the new codes.   

On to the stars of the show. Weirdly for a game called Dino Crisis, there's not a great deal of fighting dinosaurs. I remember that door opening 'raptors' were an exciting antithesis to the usual cadence of safe space, set piece, in survival horror games. However, rather than feel that there's no safe space to hide it becomes obvious relatively early on that the raptors will only open some doors which ruins the whole illusion. As ever our pal, in Dino Crisis a rather yellow, Tyrannosaurus rex plays the role of big bad guy but many of the encounters with it in the build up to finale are just frustrating ending in death a couple of times until you work out which pixel is the safe one to stand on in the set pieces. It seems that resuscitation packs, which give you a mini continue, were included purely to make these harrowing encounters a little more palatable but in true Capcom style many of the run-ins with T.rex are on the wrong side of cutscenes. As ever Pteranodon is the perpetual annoyer of the sky. When will game developers ever learn? Therizinosaurus sort of makes an appearance although it looks like Therizinosaurus and Godzilla had a late night rendez-vous and Capcom employed the love children. Okay, so the year after commercial release of Dino Crisis a key fossil discovery helped to complete the palaeontological picture of this dinosaur but even before this is was unlikely that the dinosaur was going to turn out to be a squat angry stomper shown in this tiny picture here.
There's not a great deal  to remember from Dino Crisis. There's a few interesting bits and pieces and ideas here and there but for the most part it's running up and down-samey looking corridors inching nearer to the end with every key card and DDK code key. After the credits roll there's a few nice little touches that marginally increase the re-playability. A range of costumes for Regina (pantsu visible in two of them) add cosmetic variability but the more inspired design choice is that if you choose the Cave woman look, the weapons and upgrades change too. Want to upgrade the flinstone bone handgun and shotgun? Naturally you need to find a ummm frog bit and a snake bit respectively. Also waiting for you after the credit roll is Operation Wipeout a nice little trio of kill the dinosaurs and Therizillas mini game for fun and giggles.

Dino Crisis is probably best remembered with rose tinted glasses rather than replayed and the sequel game was a significant improvement on it. There was dual wielding, Regina could run and fire, underwater sections added some much needed sauropterygians and the boring laboratory environments were (largely) ditched. The third game is by all accounts a bit pants but thanks to the lack of backward compatibility of some Xbox titles on the Xbox 360 no one will ever be able to play it again. Not even me.

Deathtrap Dungeon, Demo 1, Dino Crises, Dino Masters, Dinotopia the Sunstone Pirates

Deathtrap Dungeon-PlayStation Yes boys and girls it looks like he has an arm off
There's like this Tyrannosaurus rex in it on the circus level and if you preordered the game you got this cool little card game with it too. That also had a T.rex in it albeit a card. Deathtrap Dungeon was both very hard and cool. You should get a copy of it today. In fact, better still send me copies!

Dinosaurness: Malheuresement, there was only one dinosaur in DD and that was the "king" of all dinosaurs T.rex

Scientific Accuracy: Not good. I'd say a 2/10. The T.rex is anatomically fair enough but I'm not sure about it's presence in a Circus themed dungeon miles underground. More research is needed by scientists to discover the possible origins of this Tyrannosaurus rex. Maybe it was transported from elsewhere or maybe it was found underground. Either way Science needs to find an answer.

Buzz Bonus: I don't really like Tyrannosaurus rex, as a species it totally sold out man. There are totally cooler dinosaur species which are like so underground right now, you probably haven't heard of them. For example one of my favourite bands, Yanchuangosaurus, I have all their albums and they haven't actually released any commercially yet and I saw them play behind one of the stages at Reading and like they were the best and I know someone who totally went to school with their ex-drummer.

Demo 1-PlayStation
Not a game as such but the Demo 1 disc that came with the original Playstation had two tech demos, one of a Manta Ray and one of a frikkin Tyrannosaurus rex. He would stomp along the screen to a bum, bum, de bum, bum theme tune. You could spin the camera and zoom in and zoom out. There was also a button you could press to make hime OPEN HIS MOUTH! Unfortunately, the Manta ray one was much better. The music was better and you could press buttons to make ALL THE FISHES SWIMMING AROUND IT go away or come back again! Screenie needed for this one.

Dinosaurness: Again. Only a T.rex :(

Scientific Accuracy: It wasn't bad. Of course nowadays it looks dated. However, the T.rex was running in a black void. How did he get there? Was it cold? Like all the good science questions and like the end of every Panorama or Horizons TV episode more research is needed to answer these questions.

Buzz Bonus: Fishes go away, fishes come back. Fishes go away, fishes come back. Fishes go away, fishes come back. Fishes go away, fishes come back. Fishes go away, fishes come back. Fishes go away, fishes come back. Fishes go away, fishes come back. It was hours and hours of fun I'm tellin' ya.

Dino Crisis- Dreamcast, PC, PlayStation


RAAAAAARGH!Capcom's dinosaur version of Resident Evil. There's a thing and then there's dinosaurs and then shooting of said dinosaurs. However, Regina (above) must have the same crippling disease that the Resident Evil crew have in that she can't run and shoot. Women are supposed to excel at multitasking though! Ha.

Dinosauriness: On a recent playthrough, the dinosauriness is a lot less than I originally remembered. Anyway here's the list. Compsognathus, Deinonychus, Therizinosaurus, T.rex and Velociraptor. Clicks for Pteranodon too.

Scientific Accuracy: Quickly glazing over the time travelling aspects (naturally) some of the dinosaurs appear to be anachronistic with regards to each other, Compsognathus known from the Jurassic and Deinonychus known from the early Cretaceous. The others are pretty much coeval without too much of a leap in time. By and large the titular creatures seem quite accurate in scale with the exception of Velociraptor but what'cha gonna do about it? 6/10

Buzz Bonus: Beating the game in a certain time unlocked extra outfits. Beating the game again unlocked Regina's cave woman outfit. Yes it did.

Dino Crisis 2-PC and PlayStation
Brad? Hang on wait a minute Yes hot on the heels of Dino Crisis came the imaginatively titled Dino Crisis 2. Following the mysterious events in a mansion on the outskirts of Racoon City. Sorry, following the events of some time travelling doo-dah, there is another oppurtunity for shooting some dinosaurs and other prehistoric creatures! Yaaay! Since the previous game Regina and company mastered running and shooting, significantly increasing survival chances.

Dinosauriness: The roster was boosted for the second game. This time Allosaurus, Compsognathus, Giganotosaurus, the Permian gorgonopsid Inostrancevia, Mosasaurus, Oviraptor, Plesiosaurus, Pteranodon, Triceratops, Tyrannosaurus rex and Velociraptor make up the dinosaurs and other prehistoric creatures list.

Scientific Accuracy: Ummm yes. Time travel aside some big anachronisms with the spp. present. But it's an action game so get on with it.

Buzz bonus: Regina's outfit was unlockable in Resident Evil 3 (see above). Brad looks horrified Regina!!

Dino Crisis 3-Xbox
It's a zombie dinosaurAs is inevitable with any series there is a strong impetus to 'ramp it up' from one game to the next. Unfortunately, in the instance of Dino Crisis 3 this particular sequel ruined an otherwise nice series of games. In a bid to keep the series alive the setting was shifted to space and the real dinosaurs and prehistoric creatures were unceremoniously changed to electric zombie versions. The controls were also changed from intuitive to very bad. Sad but true.

Dinosaurness: No real dinosaurs per se but lots of modified versions of real spp. Here is the list; Ankylosaurus, Giganotosaurus, Spinosaurus, Tyrannosaurus rex and Velociraptor. Really breaking the mold with that selection. Yes sir.

Scientific Accuracy: After we take of points for setting it in space and then further points for the mutated DNA storyline. I won't spoil it but the accuracy here is low. 3/10 is an arbitary measure I have decided to give it.

Buzz Bonus: Despite the B movie plot, awful controls and camera this game is very nice looking and if you get a chance watch some of the cutscenes on Youtube because they are good in a dinosaur stompy way.

Dino Masters- Nintendo DS

Oh dear Dino Master is a little game I had been trying to get hold of for a long time. And thanks to Santa Claus, I now have it! Initial words from the internet slated this game, unneccessarily so. Gamespot criticised the controls system, claiming that stylus input is "unpredictable". This simply isn't the case. I say that Gamespot should stop employing monkeys who can't hold a stylus to review games. Of all the criticisms that could be aimed at this game, stylus input isn't one of them. I've had more trouble with the touch screen on Metroid and the Phantom Hourglass but you don't hear the shallow ninty-philes whinge about that. How dare they! Anyway, simply you have to collect fossils, reanimate them and then there is an option to use them in battle against a handful of bots or over wi-fi (I cannot imagine this game has ever been played over wi-fi). So far, so Pokemon or Fossil Championship Tournament league (or whatever it's called). Well after extensive gmeplay I can tell you it is the greatest DS game to date. Definitely the game of 2007. Try and find a copy, you won't be upset!

Dinotopia: The Timestone Pirates-GBA

Oh Frodo if it's not rings it's stonesThis little gem for the GBA, despite having a high potential to be another tie-in rubbishness is.........actually alright. It plays solidly, the graphics are nice, even if the whole thing is a little bit generic. There is a platforming section, a side scrolling shooting section and a submarine section. Downsides: The main character looks like Frodo Baggins and It's hard to get drawn in to the story which is basically: Frodo fights pirates who took eggs to get to the Timestone. It's up to you to work through several get from A to B levels, using your sunprod to find T.rex eggs and unveiling the mystery behind why pirates might want a Timestone. A stone that controls time. Hmmmm I wonder?

Dinosauriness: Due to the nature of the source material, a series which, weirdly, completely passed me by, there are a plethora of dinosaurs in the game and other prehistoric creatures feature either as rudimentary vehicles or nice background animated features also in the "cut scenes". However, I have yet to complete this game so this list may not be comprehensive:

Brachiosaurus, Dunkleosteus, Parasaurlophus, Plesiosaurus, Protoceratops, Pteranodon, Quetzalcoatlus, Tyrannosurus Rex. Dinosaurs that look like Triceratops and Kentrosaurus appear in one of the cut scenes featuring the Dinotopia council. I don't know if that officially counts though.

Scientific Accuracy: Yeah, it's got legs, I'm not so convinced about some of the scales of the dinos and the 'shipwrecked humans living with sentient dinosaurs' bit is a stretch too far. The Frodo cross over is just a hollywood cash in. God damn you Hollywood and your cash-ins.

Buzz Bonus: I have nothing interesting to say about this game. Except check out the clips of Dinotopia on YouTube. It's awful. Wentworth Miller acts like he is twelve years old and has been starched for a week. Ha ha! "Wentworth". Ah.........